Using Visualization and Animation to Convey Motion in Experimental Data


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Chapter 6: Animation

The static approaches described in the previous chapter visualize cell state information and reveal certain aspects of cell behavior, but they do not convey a sense of motion. Computer animation provides a tool for visualizing behavior as it changes in time and space. The animations model the dynamic behavior using simple geometrical patterns and operations that can be applied to each pattern. The geometrical patterns in an animation can be used to represent concrete objects, such as flames cells or flame fronts which are visible in the original images. Geometrical patterns can also be visual representations of abstract concepts, such as angular orientation and distance between neighboring cells. For example, in many of the animations discussed in this chapter, cells are represented by circles, and adjacency and other relationships are represented by connecting the circles by lines. The animation models are based on quantitative information acquired by tracking cells in the experimental videotape. Although animation techniques are generally applicable to all kinds of problems, animation modeling tends to be problem-specific. This chapter discusses modeling methods we used for hopping modes, rotation modes, and radial-extinction modes. The insight gained from the animations is also discussed.