Lecture summaries:
- [Week 1] Introduction to graphics and OpenGL (Jan 18 and 23)
- [Week 2] Input and interaction (Jan 25 and 30)
- [Week 3] Geometric objects (Feb 1)
- [Week 4] Transformation and viewers (Feb 6 and 8)
- [Week 5] Hierarchical modeling and scenes (Feb 13 and 15)
- [Week 6] Shading (Feb 20 and 22)
- [Week 7] Materials and textures (Feb 27 and Mar 1)
- [Week 8] Materials and textures (applied) (Mar 6 and 8)
- [Week 9] The rendering pipeline(Mar 20 and 22)
- [Week 10] Curves and surfaces (Mar 27 and 29)
- [Week 11] Physics-based models and animation (Apr 3 and 5)
- [Week 12] Python scripting and the Blender Game Engine(Apr 10 and 12)
- [Week 13] Rendering (Apr 17 and 19)
- [Week 14] Advanced rendering (Apr 24 and 26)
- [Week 15] Programmable shaders(May 1 and May 3)
- Final presentations: Saturday May 5, 2007 from 8 am - 10:45 am
Case studies from lecture: